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You'd figure that the Wii and boxing would be a match made in heaven. While it can certainly be fun to take down a champion that quickly, it certainly isn't satisfying, especially when the pre-fight cut scenes last longer than the fight itself. Matches can end incredibly quickly - within 30 seconds sometimes, if Ippo or another boxer gets a good start. The game is so fast, in fact, that it works against it sometimes. (Think of "fighting spirit" as a super bar from a fighting game, only it increases as a boxer fights better and decreases as he gets hit.) Another thing to note it that it is fast. These moves are quick, powerful and match-ending, and most matches become a rush to build up enough fighting spirit. His rival Miyata is the master of counter-attacks and will meet every blow with his own Jolt Counter.
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For example, Ippo is the master of the Dempsey Roll, a series of rapid blows that allows him to win almost any battle with ease. Each boxer has a special move that he can pull off. Don't misunderstand: You won't see any leaping kung-fu styles or shooting energy bolts from boxing gloves, but the title is very much a manga universe. Victorious Boxers Revolution isn't a realistic boxing game by any means. It almost feels like Victorious Boxers Revolution is encouraging you to hold back in order to see cut scenes, rather than fight to the best of your ability.
Other times, dominating the opponent means you never get to see an event that occurred, such as Ippo learning a new move or some plot resolution, which in turn makes later storyline segments a bit more incoherent. It can be annoying, for example, to utterly dominate an opponent, only for an automatic cut scene to take over and tell you that you lost anyway, because the plot says so.
They can be interesting and add an element of surprise and drama to a boxing match that makes each punch feel more intense, but they can also be very frustrating. Even as the two boxers are swinging at each other, various cut scenes will occur. However, Victorious Boxers Revolution's plot doesn't stop once the fights start. While this may appeal to fans of the series, most gamers may find themselves bored stiff as the narrator drones on about off-screen adventures. The summaries give an OK idea of where the story is going, but they're so dry and boring that it's difficult to care without witnessing the personal interplay and drama that made the Hajime no Ippo plot interesting. Most of the plot is taken up by summaries of the situations that occurred in the manga. The trouble here is that without knowledge of Hajime no Ippo, the story line alternates between boring and incoherent. Naturally, Ippo had quite a talent for the sport, and we get to witness his rise from nobody to champion and beyond.
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When a group of bullies attacks him, he is rescued by a professional boxer, which sparked a desire in Ippo to become a boxer himself. Victorious Boxers Revolution chronicles the adventures of Ippo Makunouchi, a timid high school student. Victorious Boxers Revolution, based on the long-running hit manga series Hajime no Ippo, seemed to shaping up to be exactly that … but instead of a first-round knockout, Victorious Boxers Revolution turns out to be a real featherweight of a game.
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When the Wii was released, the pack-in title, Wii Sports, included a boxing game title, which, while simplistic, only solidified my desire to see Little Mac make his big return to the screen. The idea of a next-generation boxing game that mixed the fun of the classic Punchout series with the unique and innovative Wii controls seemed like one that couldn't be beat. The first idea that occurred me, however, was Punchout.
Other gamers pondered what the Wii would mean for first-person shooters, baseball games or even role-playing titles. Perhaps the most popular was a "Star Wars" game, in which the Wiimote would substitute for the lightsaber itself. When the Wii's unique control scheme was first announced, gamers' minds jumped to a number of ideas.